LOGO

Since I haven't started my project yet I don't have a good idea for a Logo. I made a Twig Man cause birds like sticks. It's not my best work.
Why songbird?
Simply I was not happy with how I performed in the sound project and wish to make amends. Additionally, that being my worst project I think gives me the most room to grow.
Out of all the concepts I could come up this is the most ambitious and challenging undertaking. Using sound as such an integral part of the game, even though I my sound knowledge is limited means I am outside my comfort zone.
Third once I have my heart set on something I don't let go. From the moment this idea came to mind I've wanted to do it. Greyscale art entices me and it's not a style I have tried before, that is an interesting element for me.
Showreel
My Past Games
https://animated-kelpie-a36e62.netlify.app/
https://draculastowergamejam.netlify.app/
https://679b96272253796eb15e132c--comforting-shortbread-304616.netlify.app/
https://67a4120604fe2d5c94b6bb0b--spontaneous-moxie-bb1788.netlify.app/
Why is my project ambitious but achievable?
For me the project is ambitious because almost everything needed to succeed with this project is a weakness of mine. Yet my strengths still have chance to shine like my creativity. The reason the project is achievable is I am not a fool, I am fully aware of the difficulty of the tasks I wish to accomplish. This project is going to be tough but I believe I end up better for it at the end where any other project I could of coasted.
How DO I HOPE TO GROW AS A CREATIVE PROFESSIONAL?
By practicing the areas I am weakest. Practice, practice and practice, it's the number one proven way to grow at anything. As a creative professional you need a multitude of skills, currently I have one my art.
To grow this project I want to develop my skills in sound, level design and programming more so than anything else.