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PROJECT PROPOSAL

PITCH PRESENTATION

BEAT CHARTS

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Reflection

Beat charts I found to be a really helpful overview of my levels.

They were a struggle to fill out but I liked how they made me think about the structure of my levels.

Going Forward I would like to make some level blueprints I think. Since now I have the beat charts they should work in conjunction and assist me in their creation.

Genre Sheet

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Reflection

This Genre Sheet is made on the basis that research told me I should be considerate to define the genre of my game.

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My game is heavily unique and tricky to define in my opinion.

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I had some difficulty coming up with questions to ask myself which really made me think. After much deliberation I was able to and I am happy with the result.

Beat Charts vs Genre Sheets

First I would like to point out the difference and relevance of the two planning documents. Beat Charts give an overview, a type of map to each level and go through in detail each aspect of the level.

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Personally, I enjoyed the digestibility of the Beat Charts. Often with planning documents I feel extremely overwhelmed. When it came to Beat Charts I found they broke things down into easily interpretable pieces.

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Genre Sheets are different in that they give an overview of the whole game. They are about making you think on the identity of the game and how it presents itself.

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I did find it useful to consider how my game would be defined, as it put in perspective the goals I was trying to achieve for the game. Unfortunately I do suspect Genre Sheets to be quite static, my concept can't change at this point so I don't see the Genre Sheet receiving any updates.

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Finally I did find both choices of planning documentation handy but I prefer the Beat Charts versatility and more adaptable usage. 

Control Maps

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Practice Asset List

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wearing overalls that are blue and dirty from pottery, has brown hair and blue eyes the same colour as her thread powers (preferably blue). Has brown hair and brown eyes to show how she was from a small and basic village - Description I drew her based on

Reflection

Practicing assets lists was annoying, describing common things is confusing. 

 

For example I had to describe a pendant. When told to describe something I believe you shouldn’t use the word you are describing in the description. Mundane regular items to me don’t need to be any further notes than their name unless they are altered significantly.

 

I don’t see any benefit in telling someone what an apple looks like, since they would already know. In this way I think asset lists can be time consuming unnecessarily.

 

Reading off someone else’s asset list went okay. The person’s I looked at did list the eye colour twice which I did not find particularly clear. Additionally I was provided with zero reference images which meant I had to rely on more creativity than I think was intended for the task. 

 

Ultimately I think I delivered a good piece of art for the asset list I was assigned. Maybe given more time I could have considered more.

 

Approaching my main asset list I wish to keep it concise and clear, I think I should check in often to update my asset list to see if it still fits my vision for the game and doesn’t overreach.

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